

It suffers during bosses because of a combination of lower range and lower DPS, and is definitely the worst class for bossing until post-Plantera when you get the unreasonable Terra Blade and Vampire Knives. Summoner seems to have a gradual upward curve in strength with a spike at Wall of Flesh, but it’s good enough to make do at every tier and gets *really* strong after Plantera when a plethora of great upgrades come into play. Mage is a beast in damage output with some of the most damaging items in the tier at every point, and has some of the best set bonuses in the game, but it’s also flipflopping between underpowered and overpowered every two tiers. Mage and Summoner are really hard to choose between in power, so I didn’t.

It’s also the safest class because it gives you the leeway to give yourself much more distance from the boss. Ranged speaks for itself, it’s a beast the entire game, and although there are points in progression where other classes beat it (like summoner in late prehardmode or mage in post-golem), it’s consistently reliable. The close range is really dissapointing because it just makes dodging harder, and as expert and master mode exist, def slowly becomes less and less useful Melee: the extra def is great, but i shouldn't mention how much melee class is good at supporting others, but suffers to stay alive in the end after all Also, summoner armors aren't very good offensivly, until hallowed tier and up so yea, and summoners are so frail you have to dodge everything to stay alive, if you catch my drift, thats a nono for me, because i suck at dodging, and most of yall probably do tooĤ. the dps and the rework is cool and everything, but you have to grind too much to get the really good items, otherwise, your left with the small pool of normal items to work with. Summoner: the most popular vanilla class. Mage: very good dps, and the armors have the best supportive set bonuses in the game but is very fragileģ. Ranged: Lets be real here, dmg accessories or not the dps outputs are so high you kill everything super fast so there is barely any need for dodging or extra crap Ranged - The least supportive of all classes in the game because of low aggro making every other class take the hits without giving the other teammates any good help. Summoner - Good support as I said in the single player summoner bit Melee - Tankiest and most aggro allowing other classes to wail on bosses I know whips can help with this 'problem' I said but most upgrades in early game and early hardmode are decently difficult to get for summoners but since I haven't played much of the class I can't really say much more about it. I mostly put mage on second because of how powerful it can become in hardmode because of how many op weapons it has, but I couldn't put it at first because of early game progression for the class and a lack of really good weapons except shadow chests weapons and water bolt.Īnd summoner is kind of an odd bag for me, I haven't really played much of the class myself but I can say of what I have played of it is that it is the support class of terraria because minion damage isn't the main damage that should be being dealt. Melee may be one of the two viable classes in extremely early game but after the first 2 bosses it falls of exponentially because of the lack of range and even with range, the projectiles aren't as good as many other classes ranged abilities. In pre, it has the bows and Boomstick which can be obtained nearly straight away while mage and summoner can have trouble at early game because their early game is most up to luck for gems/Water bolt or Finch Staff find.Īnd in hardmode, lots of upgrades such as onyx blaster and dart weapons are available straight away. I feel that ranged is the best class in the game mostly because of how big of an arsenal it has and how powerful it can be in most major stages of the game.
